FPS: 0
Playground
Custom
Deep Ocean Currents
Plasma Veins
Toxic Sludge
Zen Breathing
Glass Lake Wakes
Storm Ripples
Fluid Silk
Ink Bloom
Aurora Glass
Oil Slick Lagoon
Bioluminescent Wake
Thermal Bloom
Moonlit Ink
Neon Tidepool
Gabor Reeds
Phase Tide
Value River
Curl Eddies
Rain Glass Flow
Luminous Current
Braided Flow
Slow Rainbow Gyre
Rainbow Mode Flow
Slow Color Boid Drift
Ghost Wake Weave
Phantom Wake Grid
Calm Stream
Cosmic Whirlpool
Paper Cut Pastel
Paper Cut Nocturne
Paper Cut Sunset
Paper Cut Garden
Paper Cut Rainbow Glass
Paper Cut Violet Wake
▼
Oscillators (LFO)
Freq
Amp
Phase
Global Hue
Rainbow Mode
Hue Color Picker
Color & Palette
Palette Mode
Mono
Duotone
Triad
Complement
Spectrum
Thermal
Oil Slick
Deep Sea
Soft Blue
Calm Fluid
Black Gold
Rainbow Glass
Lagoon Prism
Cotton Candy
Emerald Aurora
Sunset Vapor
Trans Pride
Old Glory
Rose Ladder
Orchid Meadow
Violet Nebula
Porcelain Bloom
Solar Violet
Lavender Steps
Butter Gold
Blush Sand
Gold & Grape
Scarlet Fade
Indigo Cascade
Electric Harvest
Boid Color Mode
Global
Speed
Heading
Individual
Flock Rule
Tint Fixed Palettes with Global Hue
0 colors
− color
+ color
Click a swatch to edit it. Editing or adding colors creates a URL-tracked custom palette.
Display Text
Title
Subtitle
Font
System
Serif
Mono
Display
Condensed
Align
Center
Left
Right
Text Top Offset
40
Title Size
64
Subtitle Size
28
Title Weight
300
Subtitle Weight
200
Letter Spacing
0.05
Sub Spacing
0.10
Text Opacity
0.90
Text Shadow
1.00
Noise Configuration
Shader & Symmetry
Simplex + FBM
Cellular
Perlin
Warped Domain
Combined
Fluid Flow
Gabor Streaks
Phase Flow
Value River
Curl Eddies
Palette Stripes
Solid Shapes / Cut Paper
No Symmetry
Horizontal
Vertical
Radial
Kaleidoscope
🎲 Randomize
Ripples & Wakes
Enable User Input Wakes
Ripple Collision
Ripple Strength
1.65
Ripple Lifetime
2.5
Wave Speed
0.34
Wake Density
1.00
Initial Drag Wake Angle
40
°
Initial Boid Wake Angle
20
°
Variable Drag Wake
Variable Boid Wake
Wake Fan Spread
1.00
Wake Roundoff
0.55
Collision Spark
0.22
Boids
Enable Boids
Boid Count
8
Boundary Behavior
Bounce
Wrap
Soft Centering
Performance
Render Scale
0.80
Max DPR
1.25
Boid Update Hz
30
UI Refresh Hz
12
Boid Render Every N Frames
2
Environment & Effects
Rain
Rain Intensity Base Value
0.5
Rim Light
Hold Intensify
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