neu·ro·kyme\ˈn(y)u̇r-ə-ˌkīm\

the kinetic energy of neural activity

See also:
  1. ftp.neuroky.me

    Available in both the browser and any sftp client. Upload something nice!

    Source code available at github.

  2. boids_simulation.html - simple flocking behaviors
  3. See also:
    1. boidminimalist.html - a simple, pretty, and informative boids simulation; one-shot using Gemini 2.5 Pro and includes its own prompt.
    2. See also: the same prompt given to deepseek r1 and claude sonnet 4.
    3. multiboids.html - multiple colors types of boids and a visualization for the quadtree their using. I think it's prettier than boids_simulation.html
    4. clickboids.html - multiboids.html, but with more interactive clicking (explosions)
    5. boidcube.html - boids in a cube where the walls are portals.
    6. boidpop.html - (prompt log) - boids merge together when they touch and pop when you click them. There are also wormholes, black holes, and gravity wells in this one.

      Also available in classic and deluxe flavors.

    7. boidsine.html - boids, but with their properties attacted to sine waves like a sequencer
    8. boidlife.html - boids over conway's game of life.
      Made with a single prompt to Claude Sonnet 4.

      Let's write a simulation where boids interact with Conway's game of life as a single page in html, css, and JavaScript.

      Let's use a dark theme, and let's take an optional URL parameter "hue" that we use to generate a color scheme. I want the page to be able to take any number of optional "header" and "subheader" parameters for displaying as text on the canvas. I want the canvas to be the full screen, with all controls and stats behind toggle-able overlays. I want lots of slick animations, and I want the action to begin as soon as the page loads. I also want it to work well on mobile. I want it to display the frame rate.

      I want all configuration to be available as optional URL parameters. If a configuration value is set in the URL, it should be updated in the URL when it changes on the page.

      I want an optional URL parameter "debug". When debug is set, the URL should be updated to show all the configuration values as they change. Debug should also enable additional console logging.

    9. multiboidlife.html - multiple species of boid interacting with Conway's game of life.
    10. boids_in_space.html - boids with gravitational influences on them.
    11. boidsurf.html - boids surfing on waves in a ripple pool.
    12. See also:
      1. ripple.html - a ripple tank; the result of the initial prompt.
      2. boidpool.html - boids in a ripple pool.
      3. ripple_tank_prompt_log.txt - the prompts that make ripple.html, boidpool.html, and boidsurf.html
    13. boidpendulum2.html - each boid is an n-pendulum. One-shot with Gemini 2.5 Pro. Created when I accidentally hit "rerun" when making boidpendulum.html.
    14. Tour the Boid Factory.
    15. Tour the Boid Factory 1000.
    16. Write your own boids in the Boid Lab
    17. boids_sequencer_3D.html - boids in 3D, with attributes driven by a sine-wave sequencer, flying inside of a human brain (or other shapes).
    18. See also:
      1. boids_fpv.html - follow a boid in a 3D space, with attributes controlled by a sequencer. Alignment, cohesian, and separation lines connect your boid to the boids it is using to steer.
      2. boids_tron.html a fast-paced first person view 3D boids simulation. The camera faces backwards, so you feel like you're dodging missile in an Itano circus.
      3. celestial_boid_pov.html - first person view of boids flying through space, around orbiting planets.
      4. boid_pov_sequencer.html - first person view of a boid flying in 3D, with attributes attached to a sequencer.
      5. boids_octree_sequencer.html - boids in 3D, controlled by a sequencer, with an octree for spatial hashing. Click the eye icon to enter first person view.
      6. neon_4d_boids.html - boids navigating through 4D space: three spatial dimensions, and color. Introduces homotaxis and heterotaxis rules for how boids move away/towards boids of similar/different colors. I thought I made those words up so I didn't google them; apparently it's a type of beetle. Anyway, you can also watch this in first person, and values are tied to a sequencer.
      7. fireworks.html - also boids navigating 4D space, but looks like fireworks on a cloudy day. One-shot with Qwen 3.7 Max.
      8. butterfly_room.html - Also boids navigating through 4D space, but really it's butterflies leave glowing runes on the temple walls.
      9. hey_im_flockin_here.html - uses webgpu to easily put over 200,000 boids on the page. At these numbers, the boids become more like a texture than a flock. For context, the first of these simulations where you can configure the number of boids drops to 7 fps at around 3,000 boids. Boids have light and dark variants, where they are treated as distict but more similar than other colors for the homotaxis and heterotaxis rules. Controls are tied to a sequencer too.
  4. cube.html - a cube with no boids in it.
  5. ripple.html - a ripple tank; a boidpool.html with no boids in it.
  6. kaleidoscope.html - a kaleideoscope using p5.js
  7. kaleidopendulum.html - the quad pendulum, but as a kaleidoscope.
  8. pedestrianev.html - you know that sound that electric cars make? It's regulated by Federal Motor Vehicle Safety Standard No. 141 (external link). Here's a toy to play with the sound profiles from that standard.
  9. pond.html - an ecosystem with plants, little fish, slightly larger fish, and a bayesian network
  10. quad-pendulum.html - a pendulum with up to four masses.
  11. radialmaze.html - ants in a maze circular maze
  12. shiny_ripple_tank.html - a ripple tank with refraction
  13. sudoku.html - sudoku solver using markov chain monte carlo and simulated annealing
  14. turmites.html - little turing machine ant things; a type of cellular automata.
  15. See also:
    1. turmites2.html - also pretty.
  16. trippy.html - woah.
  17. space-friend.html - something floating in space. Maybe it's friendly? :)
  18. shape-dream.html - a shape dreams about what it wants to become.
  19. curl.html - curl-noise particle flow field. Press 'P' to exit Presentation Mode, or 'H' to show/hide the configuration pane.
  20. See also:
    1. perlin-seq.html - perlin noise attached to a sequencer. Of course there are goddamn boids in it too :)
    2. perlin-tunnel.html - a perlin noise kaleidoscope tunnel tied to a sequencer.
    3. noise_playground.html - Different patterns of noise ( curl eddies, gabor streaks, fluid flow, simplex+FBM, etc) attached to a sequencer. Click or drag to create ripples. Explore the different transformations. Of course there are boids in it.
    4. celestial_clouds.html - planets with with clouds orbiting them, generated from curl noise.
  21. I gave the same prompt to several llms, asking them to be creative.

    Let's write something slick, beautiful, unique, and highly interactive as a single file in html, css, and javascript. Be creative; don't just make a cloud of particles. Let's use a dark theme, three.js, and any three.js addons you want. I want this to work well on both desktop and mobile. Let's have all configuration available as optional url parameters that update automatically as the configuration on the page changes.

    1. Claude Sonnet 4.6 Medium - thought for 15 minutes and 33 seconds with no output, then told me to upgrade to keep chatting.
    2. creative/glm-4.5.html - didn't understand the assignment lol.
    3. creative/glm5-turbo.html - FACET: a ball of broken glass. This is the most fun of these to interact with.
    4. creative/glm5.2-high.html Aether Lattice: a 3D cube lattice that reacts to your cursor. Pretty nice.
    5. See also:
      1. boidlattice.html - I had to put some boids in it.
      2. boidlattice-multi.html - Since the cursor could attract, repel, or wave, it makes sense to have three flocks that do the same thing.
    6. creative/grok4-fast.html - Aether Nexus - a ball with some rings in space, and some particles that follow the cursor. Not particularly pretty or interactive, but it technically meets all the requirements.
    7. creative/deepseek-v3-thinking-2026-6-29-expert.html - Aetherial Vortex: a knot floating in space.
    8. creative/gemini3.1pro-preview.html - Chronograph: a knot floating in space, with astrolabe rings.
    9. creative/qwen3.7plus.html - Prismatic Core: a funky disco ball thing.
    10. creative/qwen3.7max.html - Cosmic Jellyfish: a jellyfish in space. Double click on the mama jellyfish to make baby jellyfish. Pretty, fun, and the only one to use sound.
    11. creative/kimi2.6-thinking.html - Aether: resonator spheres that causes waves in a pool of fluid. Actually quite beautiful, especially in wireframe mode.
    12. See also:
      1. resonance.html - an object in space that reacts to sound. Uses the microphone. Made from the same prompt to kimi 2.6 thinking.
    13. creative/chatgpt5.5-high.html - Lumen Loom: crystal petals around a neon flower. This is the prettiest of these, in my opinion.