neu·ro·kyme\ˈn(y)u̇r-ə-ˌkīm\

the kinetic energy of neural activity

See also:
  1. ftp://neuroky.me
    • Upload something nice!
    • username: anonymous
    • password: <your email address>
  2. boids_simulation.html - simple flocking behaviors
  3. See also:
    1. multiboids.html - multiple colors types of boids and a visualization for the quadtree their using. I think it's prettier than boids_simulation.html
    2. clickboids.html - multiboids.html, but with more interactive clicking (explosions)
    3. boidcube.html - boids in a cube where the walls are portals.
    4. boidpop.html - (prompt log) - boids merge together when they touch and pop when you click them. There are also wormholes, black holes, and gravity wells in this one.
    5. boidsine.html - boids, but with their properties attacted to sine waves like a sequencer
  4. cube.html - a cube with no boids in it.
  5. kaleidoscope.html - a kaleideoscope using p5.js
  6. kaleidopendulum.html - the quad pendulum, but as a kaleidoscope.
  7. pond.html - an ecosystem with plants, little fish, slightly larger fish, and a bayesian network
  8. quad-pendulum.html - a pendulum with up to four masses.
  9. radialmaze.html - ants in a maze circular maze
  10. sudoku.html - sudoku solver using markov chain monte carlo and simulated annealing