neu·ro·kyme\ˈn(y)u̇r-ə-ˌkīm\

the kinetic energy of neural activity

See also:
  1. ftp://neuroky.me
    • Upload something nice!
    • username: anonymous
    • password: <your email address>
  2. boids_simulation.html - simple flocking behaviors
  3. See also:
    1. boidminimalist.html - a simple, pretty, and informative boids simulation; one-shot using Gemini 2.5 Pro and includes its own prompt.
    2. See also: the same prompt given to deepseek r1 and claude sonnet 4.
    3. multiboids.html - multiple colors types of boids and a visualization for the quadtree their using. I think it's prettier than boids_simulation.html
    4. clickboids.html - multiboids.html, but with more interactive clicking (explosions)
    5. boidcube.html - boids in a cube where the walls are portals.
    6. boidpop.html - (prompt log) - boids merge together when they touch and pop when you click them. There are also wormholes, black holes, and gravity wells in this one.

      Also available in classic and deluxe flavors.

    7. boidsine.html - boids, but with their properties attacted to sine waves like a sequencer
    8. boidlife.html - boids over conway's game of life.
      Made with a single prompt to Claude Sonnet 4.

      Let's write a simulation where boids interact with Conway's game of life as a single page in html, css, and JavaScript.

      Let's use a dark theme, and let's take an optional URL parameter "hue" that we use to generate a color scheme. I want the page to be able to take any number of optional "header" and "subheader" parameters for displaying as text on the canvas. I want the canvas to be the full screen, with all controls and stats behind toggle-able overlays. I want lots of slick animations, and I want the action to begin as soon as the page loads. I also want it to work well on mobile. I want it to display the frame rate.

      I want all configuration to be available as optional URL parameters. If a configuration value is set in the URL, it should be updated in the URL when it changes on the page.

      I want an optional URL parameter "debug". When debug is set, the URL should be updated to show all the configuration values as they change. Debug should also enable additional console logging.

    9. multiboidlife.html - multiple species of boid interacting with Conway's game of life.
    10. boids_in_space.html - boids with gravitational influences on them.
    11. boidsurf.html - boids surfing on waves in a ripple pool.
    12. See also:
      1. ripple.html - a ripple tank; the result of the initial prompt.
      2. boidpool.html - boids in a ripple pool.
      3. ripple_tank_prompt_log.txt - the prompts that make ripple.html, boidpool.html, and boidsurf.html
    13. boidpendulum2.html - each boid is an n-pendulum. One-shot with Gemini 2.5 Pro. Created when I accidentally hit "rerun" when making boidpendulum.html.
    14. Tour the Boid Factory.
    15. Tour the Boid Factory 1000.
    16. Write your own boids in the Boid Lab
  4. cube.html - a cube with no boids in it.
  5. ripple.html - a ripple tank; a boidpool.html with no boids in it.
  6. kaleidoscope.html - a kaleideoscope using p5.js
  7. kaleidopendulum.html - the quad pendulum, but as a kaleidoscope.
  8. pedestrianev.html - you know that sound that electric cars make? It's regulated by Federal Motor Vehicle Safety Standard No. 141 (external link). Here's a toy to play with the sound profiles from that standard.
  9. pond.html - an ecosystem with plants, little fish, slightly larger fish, and a bayesian network
  10. quad-pendulum.html - a pendulum with up to four masses.
  11. radialmaze.html - ants in a maze circular maze
  12. shiny_ripple_tank.html - a ripple tank with refraction
  13. sudoku.html - sudoku solver using markov chain monte carlo and simulated annealing
  14. turmites.html - little turing machine ant things; a type of cellular automata.
  15. See also:
    1. turmites2.html - also pretty.